Showing posts with label Character Modelling. Show all posts
Showing posts with label Character Modelling. Show all posts
Monday, 8 December 2014
Friday, 5 December 2014
Narrative: Character Sad Walk Cycle
Tuesday, 2 December 2014
Monday, 1 December 2014
Narrative: Character Facial Expression (Satisfied)
Monday, 24 November 2014
Narrative: Character Facial Expressions Development
Narrative: Character Facial Expressions
After sculpting the various facial expressions, Ayunie went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.
Friday, 21 November 2014
Narrative: Character Rigging Complete
This is our character fully rigged. Ayunie has added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.
This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.
Tuesday, 18 November 2014
@Alan Narrative: Character Skinning_Edit_02 (Bind Skin & Paint Weights)
Saturday, 15 November 2014
@Alan Narrative: Character Skinning (Bind Skin & Paint Weights)
Alan, I bound the joints to the skin and here's the preview of it.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
Thursday, 13 November 2014
@Alan Narrative: Character Skinning (Building the Skeleton)
This is the skeleton of our character, built.
How would you suggest I build the tail? Should I parent it to the pelvis?
Subscribe to:
Posts (Atom)






