Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Monday, 24 November 2014

Narrative: Character Facial Expressions Development

This is the second set of blendshapes because as we moved along the project, we discovered that the scaling of the whole rig was not working properly and because of that, whatever that comes after in the pipeline was not working properly. Hence, Ayunie went back to fix the rig before doing the blendshapes again.



We also encountered problems when doing blendshape so Alan gave a hand and taught us to do a parallel blendshape for our character to ensure that the blendshapes work.

Narrative: Character Facial Expressions

After sculpting the various facial expressions, Ayunie went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.

Friday, 21 November 2014

Narrative: Character Rigging Complete

This is our character fully rigged. Ayunie has added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.


This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.


Tuesday, 18 November 2014

@Alan Narrative: Character Skinning_Edit_02 (Bind Skin & Paint Weights)

This is the skinning done for the monkey. Will work on the rig next.

Alan, is it possible for me to start to set up the rig first and then see you tomorrow to do the feet? In the tutorials, the lower body was done first.

Saturday, 15 November 2014

@Alan Narrative: Character Skinning (Bind Skin & Paint Weights)

Alan, I bound the joints to the skin and here's the preview of it.

However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.


Thursday, 13 November 2014

Tuesday, 11 November 2014

Narrative: Character Textured (With Bump Map)

We have decided to add bump mapping model as previously discussed because if we don't, the texture looks too flat.





Narrative: Main Prop (UV Mapped)

This is our Main Prop with it's UV laid out, ready for texturing.




Narrative: Main Prop

From the concept art, Ayunie have gone ahead and model the prop.






Narrative: Main Prop Concept Art & Orthographic Views

In our narrative, we have a main prop that our character is going to have an interaction with. So, Scott have done the concept art for it and Rosalyn has gone to do the orthographic shots for it. Ayunie will then model it.

Concept Art of Main Prop:


Orthographic Shots of Main Prop:



Friday, 7 November 2014

Narrative: Character Textured

After the character's UV have been laid out, Rosalyn went ahead to paint the textures for our character. This is the progress.




It looks a bit flat now because we have yet to do any bump or displacement maps for it.

Monday, 3 November 2014

Narrative: Character UV Texturing (Feet & Tail)

This is the feet, UV Mapped.




The tail, UV Mapped.



Narrative: Character UV Texturing (Arms)

This is the arms done after UV Mapping. 




@Alan, I am not sure what I did wrong but my edges does not match and even I were to flip the UV Set of the hands to match it, it still doesn't work.

Narrative: Character UV Texturing (Head, Throat, Body)

To UV Map the character, Ayunie have made the decision to split the character into several parts (Head, Arms, Feet and Tail) so that it will be easier to UV Map and it will be the same way as those in the character tutorials.


Head UV Mapped:



Throat UV Mapped

Body UV Mapped: