Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Monday, 8 December 2014
Friday, 5 December 2014
Narrative: Character Sad Walk Cycle
Tuesday, 2 December 2014
Monday, 1 December 2014
Narrative: Character Facial Expression (Satisfied)
Monday, 24 November 2014
Narrative: Character Facial Expressions Development
Narrative: Character Facial Expressions
After sculpting the various facial expressions, Ayunie went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.
Friday, 21 November 2014
Narrative: Character Rigging Complete
This is our character fully rigged. Ayunie has added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.
This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.
Tuesday, 18 November 2014
@Alan Narrative: Character Skinning_Edit_02 (Bind Skin & Paint Weights)
Saturday, 15 November 2014
@Alan Narrative: Character Skinning (Bind Skin & Paint Weights)
Alan, I bound the joints to the skin and here's the preview of it.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
Thursday, 13 November 2014
@Alan Narrative: Character Skinning (Building the Skeleton)
This is the skeleton of our character, built.
How would you suggest I build the tail? Should I parent it to the pelvis?
Tuesday, 11 November 2014
Narrative: Character Textured (With Bump Map)
We have decided to add bump mapping model as previously discussed because if we don't, the texture looks too flat.
Narrative: Main Prop Concept Art & Orthographic Views
In our narrative, we have a main prop that our character is going to have an interaction with. So, Scott have done the concept art for it and Rosalyn has gone to do the orthographic shots for it. Ayunie will then model it.
Concept Art of Main Prop:
Orthographic Shots of Main Prop:
Friday, 7 November 2014
Narrative: Character Textured
After the character's UV have been laid out, Rosalyn went ahead to paint the textures for our character. This is the progress.
It looks a bit flat now because we have yet to do any bump or displacement maps for it.
Thursday, 6 November 2014
Tuesday, 4 November 2014
Monday, 3 November 2014
Narrative: Character UV Texturing (Arms)
This is the arms done after UV Mapping.
@Alan, I am not sure what I did wrong but my edges does not match and even I were to flip the UV Set of the hands to match it, it still doesn't work.
Narrative: Character UV Texturing (Head, Throat, Body)
To UV Map the character, Ayunie have made the decision to split the character into several parts (Head, Arms, Feet and Tail) so that it will be easier to UV Map and it will be the same way as those in the character tutorials.
Head UV Mapped:
Head UV Mapped:
Throat UV Mapped
Body UV Mapped:
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