Showing posts with label Production. Show all posts
Showing posts with label Production. Show all posts

Tuesday, 25 November 2014

Narrative: Environment Lighting Progress

With our initial lighting set up, it has taken to render the interior of the workshop 11 minutes to render. However, Scott went to look at the scene over again and adjusted the settings. Here's the progress of the lighting scene.



Monday, 24 November 2014

Narrative: Character Facial Expressions Development

This is the second set of blendshapes because as we moved along the project, we discovered that the scaling of the whole rig was not working properly and because of that, whatever that comes after in the pipeline was not working properly. Hence, Ayunie went back to fix the rig before doing the blendshapes again.



We also encountered problems when doing blendshape so Alan gave a hand and taught us to do a parallel blendshape for our character to ensure that the blendshapes work.

Narrative: Character Facial Expressions

After sculpting the various facial expressions, Ayunie went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.

Friday, 21 November 2014

Narrative: Character Rigging Complete

This is our character fully rigged. Ayunie has added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.


This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.


Tuesday, 18 November 2014

@Alan Narrative: Character Skinning_Edit_02 (Bind Skin & Paint Weights)

This is the skinning done for the monkey. Will work on the rig next.

Alan, is it possible for me to start to set up the rig first and then see you tomorrow to do the feet? In the tutorials, the lower body was done first.

Narrative: Main Prop Positions and Skinned


After some thinking of how to make the jobs easier for ourselves we decided that we could put the Main Prop in different positions using only skinning. We never see the Prop move in shot therefore a rig isn't necessarily needed, with composting we can work around this effectively.

Narrative: Scene UV and Texture Progress












Experimenting with lighting and textures - we are also going to clutter the scene to make the workshop more believable.

Saturday, 15 November 2014

@Alan Narrative: Character Skinning (Bind Skin & Paint Weights)

Alan, I bound the joints to the skin and here's the preview of it.

However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.


Thursday, 13 November 2014

Friday, 7 November 2014

Narrative: Character Textured

After the character's UV have been laid out, Rosalyn went ahead to paint the textures for our character. This is the progress.




It looks a bit flat now because we have yet to do any bump or displacement maps for it.

Thursday, 6 November 2014

Narrative: Environment Modelling (Clock)

From our initial environment block out, Scott has gone into modelling the clock for our environment.