Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts
Tuesday, 9 December 2014
Monday, 8 December 2014
Narrative: Opening Title (Development)
From the initial opening title that Ayunie initially started, Scott went to develope it further by doing a basic model of the rocket and animating it in Maya. This is our final result.
Friday, 5 December 2014
Narrative: Character Sad Walk Cycle
Tuesday, 2 December 2014
Monday, 1 December 2014
Narrative: Character Facial Expression (Satisfied)
Tuesday, 25 November 2014
Narrative: Environment Lighting Progress
With our initial lighting set up, it has taken to render the interior of the workshop 11 minutes to render. However, Scott went to look at the scene over again and adjusted the settings. Here's the progress of the lighting scene.
Monday, 24 November 2014
Narrative: Character Facial Expressions Development
Narrative: Character Facial Expressions
After sculpting the various facial expressions, Ayunie went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.
Friday, 21 November 2014
Narrative: Character Rigging Complete
This is our character fully rigged. Ayunie has added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.
This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.
Thursday, 20 November 2014
Tuesday, 18 November 2014
@Alan Narrative: Character Skinning_Edit_02 (Bind Skin & Paint Weights)
Narrative: Main Prop Positions and Skinned
After some thinking of how to make the jobs easier for ourselves we decided that we could put the Main Prop in different positions using only skinning. We never see the Prop move in shot therefore a rig isn't necessarily needed, with composting we can work around this effectively.
Narrative: Scene UV and Texture Progress
Experimenting with lighting and textures - we are also going to clutter the scene to make the workshop more believable.
Saturday, 15 November 2014
@Alan Narrative: Character Skinning (Bind Skin & Paint Weights)
Alan, I bound the joints to the skin and here's the preview of it.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
Friday, 14 November 2014
Narrative:Previz Edits
Thursday, 13 November 2014
@Alan Narrative: Character Skinning (Building the Skeleton)
This is the skeleton of our character, built.
How would you suggest I build the tail? Should I parent it to the pelvis?
Tuesday, 11 November 2014
Narrative: Workshop Interior (UV Mapped)
Each of us have contributed to modelling our workshop interior and not, we've laid out the UVs which are now ready for texturing.
Narrative: Initial Previz
Narrative: Character Textured (With Bump Map)
We have decided to add bump mapping model as previously discussed because if we don't, the texture looks too flat.
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